A cozy merge-puzzle mobile game with a cute-spooky aesthetic, launching on iOS and Google Play in 2026. Occulta the witch and her goth niece Hexa haunt an inherited hotel across eight themed rooms.
I designed and built the whole thing solo in Unity: the merge economy, the progression systems, the world and characters, every line of dialogue, and the art direction. Creative director, designer, and writer.




A K-12 educational game suite for Junior Achievement, introducing students to careers in the American submarine shipbuilding industry. Six games in all: four XR trade simulations for PC and two AR minigames for iPad and iPhone. I led the creative team and game testing from concept through delivery.